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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
For Your Every Summer RSVP, with Code: SUMMER15
Description
Urza's Blueprints (Magic Minigame) [The Brothers' War Minigame]Set: The Brothers' War Minigame Type: Card Rarity: Common 2+ players 2+ packs 10 min OBJECTIVE: You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations. GET READY: Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first. LET'S
| Set: | The Brothers' War Minigame |
| Type: | Card |
| Rarity: | Common |
2+ players | 2+ packs | 10 min
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS
Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)
Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
Tower: Requires five cards with different mana values. (Lands have mana value 0.)
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS
Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)
Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
Tower: Requires five cards with different mana values. (Lands have mana value 0.)
Shipping Notes
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
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Product Reviews
★★★★★ 5
Would definitely buy them again.
Flavor Name: Variety, Size: 2.5 oz (Pack of 6)
Flavor is amazing !! Love this choice.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 25, 2026
★★★★★ 5
Finally, Jerky Worth the Hype
Flavor Name: Variety, Size: 2.5 oz (Pack of 6)
Country Archer jerky is the real deal. Most jerky either tastes like salted cardboard or requires a dental plan to chew through. Not this. It’s tender without being mushy, packed with flavor without being fake or overpowering, and it actually tastes like real meat (imagine that!).
The seasoning is spot-on — bold enough to make you keep reaching for another piece, but not so strong that it overwhelms. It’s the kind of jerky you “save for later” and then accidentally eat the whole bag in one sitting. Price is fair, quality is high, and honestly, it puts the gas station jerky brands to shame.
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Reviewed in the United States on September 1, 2025
★★★★★ 5
Delicious
Flavor Name: Variety, Size: 2.5 oz (Pack of 6)
Enjoyed it, worth the money
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Reviewed in the United States on April 8, 2026
★★★★★ 4
Not worth the price for what you get
Flavor Name: Variety, Size: 2.5 oz (Pack of 6)
For the price, it still tastes like processed meat jerky. The flavor is bold and nice size of a slice to bite on. I still give it 4 stars because I’m still eating it obviously. Would I buy it again? Well, hence the 4 stars. Worth a try, but I wouldn’t pay that much for nothing in quality standards that says it’s worth its price.
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Reviewed in the United States on May 7, 2026
★★★★★ 5
Delicious protein snack with lots of flavor.
Flavor Name: Variety, Size: 2 Ounce (Pack of 6)
Crumbles easily for great flavor on salads. Or eat whole as a delicious snack. Very addictive.
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Reviewed in the United States on January 10, 2026