SKU: 9786646859

Norman Mailer: Bert Stern: Marilyn Monroe - Hardcover

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Norman Mailer: Bert Stern: Marilyn Monroe - Hardcover"This book is really two books. It is a biography, and it is also a pictorial retrospective of an actress whose greatest love affair was conceivably with the camera," wrote Norman Mailer in his 1973 biography, Marilyn. Now TASCHEN has paired Mailer's original text with Bert Stern's photographs from the legendary Last Sitting widely considered the most intimate photographs of Monroe ever taken to create a fitting tribute to the woman who, at the time

  • "This book is really two books. It is a biography, and it is also a pictorial retrospective of an actress whose greatest love affair was conceivably with the camera," wrote Norman Mailer in his 1973 biography, Marilyn.
  • Now TASCHEN has paired Mailer's original text with Bert Stern's photographs from the legendary Last Sitting-widely considered the most intimate photographs of Monroe ever taken-to create a fitting tribute to the woman who, at the time of her death in 1962, was the world's most famous, a symbol of glamour and eroticism for an entire generation. But though she was feted and adored by her public, her private life was that of a little girl lost, desperate to find love and security. Mailer's Marilyn is beautiful, tragic, and complex. As Mailer reflects upon her life-from her bleak childhood through to the mysterious circumstances of her death-she emerges as a symbol of the bizarre decade during which she reigned as Hollywood's greatest female star.
  • This book, conceived by Lawrence Schiller, Mailer's collaborator on five works, combines the author's masterful text with Stern's penetrating images of the 36-year-old Marilyn. Photographed for Vogue magazine over three days at the Bel-Air Hotel, Marilyn had never allowed such unfettered access, nor had she looked so breathtakingly beautiful. Six weeks later, mysteriously, she was dead. In this bold synthesis of literary classic and legendary portrait-sitting, Mailer and Stern lift the veils of confusion surrounding Monroe-the woman, the star, the sex symbol-and offer profound insight into an iconic figure whose true personality remains an enigma even today.

Pages: 276

Published: Dec 2022

Size (cm): 28 x 33.8 x 4

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SKU: 9786646859

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4.1 ★★★★★
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Verified Purchase
Aurélien
Draper, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Houston, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Chelsea, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Houston, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Draper, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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