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Description
Alas VegasBad Bets, Bad Debts and Bad Deaths You wake in a shallow grave in the desert. Its night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble. Alas Vegas is a dark journey through a bizarre and terrifying casino city where everything has a cost. Caught in a war between the Rat Packers who run the place, the players must
Bad Bets, Bad Debts and Bad Deaths
You wake in a shallow grave in the desert. It’s night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble.
Alas Vegas is a dark journey through a bizarre and terrifying casino city where everything has a cost. Caught in a war between the Rat Packers who run the place, the players must find allies, the truth, and a way to escape. Memories are recovered, secrets are revealed, old debts are settled, and nothing is what it seems.
'Alas Vegas' itself lasts four sessions, structured like a high-budget HBO miniseries, leading to a revelatory final showdown.
It’s like nothing you’ve played before.
Inside this Book
The book contains ideas, background, and game-running advice by some of the finest RPG designers alive, and three extra Fugue campaigns:
- Yet Already: frantic time-travel to save a chaotic, collapsing universe, written by Gareth Ryder-Hanrahan;
- Warlock Kings: paladins returned to life as generals of a dark army, by Allen Varney and Johnstone Metzger.
- Remembering the Comic Man: in which you play two characters: one of a gang of superheroes whose leader has just been found dead, and one of the police investigating the crime, by Laurent Devernay and Jerome Larre.
Alas Vegas also contains articles by some of the finest games writers of the last two decades:
- Kenneth Hite contributes a complete stand-alone story-game set in the blood-red heart of classic Vegas, 'Killing Bugsy Siegel';
- Robin D. Laws tells you how to use tarot cards to create game narratives on the fly in 'Tarot-Jumping Other Games';
- Mike Selinker adds a bizarre casino in which your characters can place bets on their own chances of success in the adventure;
- Matt Forbeck details the ins and outs of running gambling games in RPGs ;
- Richard Dansky expands the Alas Vegas setting in 'Grifts, Scams and Making it';
- John Scott Tynes serves up cocktails in 'The Guide To Drinking Heavily In Vegas';
- Eye-popping interior art by World Fantasy Award-winner John Coulthart and Dennis Detwiller;
- John Kovalic contributes an exclusive in-game comic strip!
- And Sean Smith describes how to... but you have to let us keep a few secrets.
Details
System: Fugue SystemMechanic: GM & Dice
Number of Players: 3 - 6
Genre: Modern
Tone: Dark
Themes: Memory, Corruption, Fear
Compare to: Franz Kafka meets Fear and Loathing. It’s The Hangover meets The Prisoner. It’s Ocean’s Eleven directed by David Lynch.
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